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The table below provides information on whether pixel and vertex shaders are supported by Intel® graphics controllers.
Pixel and vertex shader operations are used by some 3D applications, such as games, for rendering visual effects. Some graphics controllers provide hardware acceleration for pixel and vertex shading. Some 3D applications check whether the graphics controller hardware supports hardware acceleration for shader operations while some applications allow software-accelerated shader processing.
Hardware acceleration means shader processing occurs in the graphics chipset hardware and is oftentimes faster than software geometry processing where calculations are performed by the processor. In the table below, shader support (if supported) is hardware-accelerated unless it is marked with note 1 (or superscript 1). Note 1 indicates that the shader support is software-accelerated, not hardware-accelerated.
| Graphics Controller |
Vertex Shader Support |
Pixel Shader Support |
| Mobile Intel® 4 Series Express Chipset Family |
4.0 |
4.0 |
| Intel® G41, G43, G45, Q43, and Q45 Express Chipsets |
4.0 |
4.0 |
| Intel® G35 Express Chipsets |
4.02 |
4.02 |
| Mobile Intel® GM965 and GL960 Express Chipsets |
4.02 |
4.02 |
| Intel® G965 Express Chipset |
3.0 |
3.0 |
| Intel® G31, G33, Q33, and Q35 Express Chipsets |
2.01 |
2.0 |
| Intel® 946GZ, Q963, and Q965 Express Chipsets |
2.01 |
2.0 |
| Mobile Intel® 945GM Express Chipset Family |
2.01 |
2.0 |
| Intel® 945G Express Chipset |
2.01
|
2.0 |
| Mobile Intel® 915GM /GMS,910GML Express Chipset |
2.01 |
2.0 |
| Intel® 82915G/82910GL Express Chipset Family |
2.01 |
2.0 |
| Intel® 82865G Graphics Controller |
** |
** |
| Intel® 82852/82855 Graphics Controller Family |
** |
** |
| Intel® 82845G Graphics Controller |
** |
** |
| Intel® 82830M Graphics Controller |
** |
** |
| Intel® 82815 Graphics Controller |
** |
** |
| Intel® 82810 Graphics Controller |
** |
** | | **Indicates that this feature is not supported.
NOTES: 1 Intel provides an optimized graphics pipeline for shader processing that is included in Microsoft DirectX*. This can be used by games to provide software (SW) shader processing. 2 Shader Model 4.0 support requires using the latest version of the Intel® Graphics Media Accelerator Driver.
Related Topics: Intel® Driver Update Utility Intel® Graphics Gaming Guide Web site
This applies to:
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