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Intel recently completed a trial of standards-based real-time multimedia
collaboration tools running on laptop computers over an Internet Protocol (IP)
network. Key goals for the trial included validation of usage models and user
benefits while utilizing the multimedia collaboration tools in a production
work environment. Trial participants were equipped with a multimedia
"softphone" application, a headset, and a Webcam that enabled them to
establish high-quality small-group (multiparty) voice and video calls. Call
setup was performed with the standard Session Initiation Protocol (SIP) and
open-source products. These components provided a cost-effective, easy-to-setup
and use collaboration environment, where all communications and collaboration
were integrated into one device, the PC. This capability provided increased
productivity because all information that people needed to do their jobs was
literally at their finger tips.
The trial included an evaluation of high-quality voice calls using wideband
codecs. These codecs encode twice the frequency range as that provided in the
public telephone system, thus conveying most of the frequencies made by the
human voice which enables them to deliver more lifelike speech and increased
intelligibility. Because wideband algorithms are computationally intense, they
most often appear in PC voice products. Thus the use of the PC for voice calls
can deliver better quality conversations than we normally hear with telephones
and cell phones.
The trial also tested PC client-based voice and video conferencing provided by
the softphone application. Client bridging provides an easy way to conduct
meetings on demand without requiring scheduling of conferencing bridges. The
trial showed that laptops based on Intel® Centrino®
mobile technology deliver the performance to conduct small group meetings of up
to the limits of the "softphone" application (5 video or 7 audio-only
participants).
In the trial, users found value in the integration of their communications
environment into the PC, and in fact were looking for integration beyond the
experience we provided. However, we also learned that both the tools and the
infrastructure will need to be further optimized before users would be willing
to fully replace their time-tested desk phone with a PC-based collaboration
solution.
In this paper we describe the architecture, deployment, and key learnings for
the trial. We also portray the business value of wideband audio and
peer-to-peer conferencing.
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